Monday, October 1, 2018

Working 'On Autopilot' - An update (October 2018)



A new project I haven't really talked about yet. Unrelated to the blog post, but I wanted to show it off!

I know what you're thinking.

He has a blog? He's still writing this thing?

Yeah, I know.  It seems like every 4-6-12 months I come out with a new blog post that ends with "I'm going to keep writing, I promise!"

Then 4-6-12 months pass and no blog post. 

So I won't be doing that this time. I'll just keep writing..whenever. And hopefully people read it and enjoy.
 

And to whoever has still been reading my stuff, I wanted to give an update on everything that's been happening. Cause it's been a lot since my last couple of posts.

So bear with me as I go all over the place.

It's funny - when I think back at some of my past posts, it's a mix of what I'm learning, what I'm doing, and what I'm thinking as I'm doing it all. I also think:

"Wow, that guy had a lot of free time"
 

and also

"I like the way this guy thinks!"
 

It occurs to me that I haven't been as thoughtful when it comes to my illustration and maybe I need to be a little more thoughtful (or mindful, as is popular, these days) about how and what I do.

But in all honesty, my work has required a little less thought than before and I've been a little on autopilot, which is a weird place to be in. Mostly because I never thought I'd be in a place where I'd be "on autopilot." And I'll get to what 'autopilot' means in a second.

See, the weird thing is that part of me still sees myself as an "aspiring illustrator," someone who's "not there yet" but the problem with that mindset is that:


1) it's pretty inaccurate and
 

2) when it comes to some of these creative fields (illustration, writing, acting etc), it's hard to break down what it means to be a professional.

What does it mean to be a professional creative?
 

One might say, "you're a professional when you pay your rent via your creative endeavor" but that seems arbitrary, especially because I've specifically chosen to NOT do that. And, knowing so many actors, dancers, etc, I don't believe getting paid enough for bills and rent is a requirement for being considered an actor or dancer.  Some people are actors or dancers, but they're also bartenders, and they also have day jobs. That doesn't take away from their identity as creatives.

Specifically in my case, illustration does not pay well and I don't want to charge exorbitant amounts because (I should've warned readers, lots of numbered points in this blog post):

1) I'll likely not get paid for it and

2) the people that I create art for are often other artists and creatives and I'd just rather not drop an opportunity to work with another artist because the cost on one side was too much (or too little). I really like working with artists and don't want to ruin my opportunities to collaborate with people.

So if it's not money, what makes one an illustrator?

In my head, it's the fact that I am *creating illustrations* for others. And that they live outside of me. I think that's the major difference between me being an 'illustrator' and me being 'an artist' (that's a whole other topic).

And with this definition, I've been an illustrator for a while.

Looking back to what I've done, especially since my last update, I think I can consider myself an illustrator. Here's a short list (not numbered, I have some humility):


- I've continued to create covers for a self-published author.
- I finished that children's book I was covering in my last set of updates.
- I collaborated with an artist to create a poetry-inspired published chapbook (didn't get paid for this, but people bought our book, which was even more validating).
- I created art for an NY hip-hop artist.
- I created a poster for a short film

- I just finished a large storyboard-esque sequential storytelling piece (that's the cover art for this blog post)

And I might be missing some other things (along with personal work)


So what's this autopilot thing I'm talking about?

Well, I feel like (and I do mean feel) the past work I've been doing hasn't contributed much in terms of learning. And that's a bit weird for me.
 

When I first started writing the blog, nearly every image I created was new so of course I was learning a lot. But as I continued to create new images and get commissioned, I was able to lean on my past knowledge and create images based on that.

So, I haven't been learning as much as I want to. Which isn't a bad thing and should be somewhat expected. I've learned a lot since I created the blog and I still love a LOT the work I've done even if I'm not learning much from them. 


And there is a benefit here. I'm much more confident than I used to be, which is comfortable. Which I guess is what makes me uneasy, in a paradoxical way. I have a bit of a problem with being comfortable and I miss that bit of exploration that came with my illustration work. I've lost a bit of that.

It's definitely my fault and my immediate scapegoat is that ever elusive 'time' thing people keep talking about. I just tell myself I have no time so I work on my illustrations 'on autopilot.'

The no time thing is partly true. Since my last update, I've moved twice (I think) and changed jobs twice as well (all for the better though!). I've also been busy with freelance work, outside of illustration, and I've found myself performing monthly in a comedy show in NYC, a sentence I didn't think I'd ever write. Plus other personal stuff, etc etc.

But still, there's always time to give myself for illustration, especially mindful illustration. So I think as I continue to finish up some commissioned projects, I'll look to this blog to see if there's anything else I can learn, either from the work I've done in the past, or some work I'll be creating in the future.

I do know that as I embark on new projects, whether personal or not, I'll try to keep an eye out for any new discoveries.

Thanks for reading.

Thursday, December 28, 2017

Children's Book Process Post - 'February'


Other process posts in this series
'January'

Welcome to another installment of my process posts detailing how I created an illustration for my children's book. Today I'll be discussing how I painted 'February' (pictured above).

Unlike January, where I started the sketch, then came back to it a while later - February was much more straightforward. I, for the most part, knew exactly where I was going with as soon as we decided the direction of the painting. Here's what I sent Ashley (the writer).


The first two were really variations on the same idea - a space-setting full of various celestial objects, varying from planets to galaxies to stars, etc. The last sketch had a more human-centric POV where we would see a lot of what was in the first two sketches, but as if we were watching it from some kind of barren landscape. You know, love.

Ashley, the writer, chose the second one, which was my choice as well (as you might have seen, another illustration took a similar position as the last sketch here and I think that was the right choice for that month as well).

The chosen sketch isn't actually too far off from the final painting, but I did play around with the layout a lot. While painting this illustration, I also made the decision to have a heart in every illustration. I more or less had to make the final decision because the central element in the illustration did take a heart-like shape (on purpose, of course).

At first, I was worried whether the heart was a little too obvious. But then I thought it would be a fun exercise to add a heart in every illustration with some hearts more hidden than others. I mean, if children would be reading this, why not give them a nice little game? After getting the okay from Ashley I went full-steam ahead with this illustration, playing around with the heart-shaped galaxy and having fun with my gas giants (I was/am a HUGE astronomy nerd, having read books during library periods all throughout elementary school).

I also looked at various photos of space and the universe (thank you NASA and Hubble!). I felt like my original sketch was missing something and I loved the dusty apparitions that were in these photos. Here's one I remember looking at often for inspiration. I would add it below but you kind of really need to see it full-sized to appreciate it.

After looking at these photos, I added that swirl of cover on the top-right to balance out the painting. This was probably the part that took the longest because it was quite hard getting it to look the way I wanted. Weirdly, since painting this, I've had (or decided) to paint similar kind of themes and now I'm feeling kinda comfortable painting space things. Funny, really.

Anyway, I hope you enjoy February as much as I did making it!


Tuesday, December 5, 2017

Children's Book Process Post: 'January'


Welcome to the first installment of my children's book process series, where I break down my process for creating each image and what I was thinking throughout. I'll go in order of how the images appear in the book, rather than when I finished each image as 1) I don't remember the order they were finished and 2) they were all done concurrently.

So, today I'm taking on January.

January was a particularly tough image. It was the first one I started, but I didn't really finish until 4-6 illustrations later. Here is the accompanying text for the image.

In January, I love you more than the mountains love the snow and more than snowflakes like to dance in the wind.

The text takes the same format for each month, going by "In [MONTH] I love you more than [_________]"

I approached every month differently but opted to be more literal and specific for the most part. Here, with the text, there were many elements I could play with - the stars, the mountains, the snow, and the action of dancing. It felt cute and idyllic.

And that's what I struggled with.

I see why my work is children's book material but it's not what I consider 'traditional' children's book illustrations (whatever that means). It's not very cute, overly simple, bright, or have any qualities I think of when I think of children's books. Of course, I know I'm oversimpifying and generalizing children's books but it was something I was very aware of.

For that reason, I didn't want to have an overly bright image with jolly, big-eyed, grinning stars. Funnily enough, I think this was more a subconscious thought more than anything as my initial sketch and subsequent sketches felt a little harsh, even to me. You can see what I mean with my original sketches.

Quick aside: The way I worked with Ashley, the writer, was to put together a quick rough sketch for all the months. This was the document I had sent her.


From there, Ashley chose her image preference and I would take her choice of sketch and take it to a rough draft, where I would send it for feedback.

End aside.

Here's a zoomed-in look at my January sketches below.


You can see what I mean when I say I opted for a harsher look with the other two sketches on the right. Ashley chose the one on the left and that turned into this rough sketch -

In the rough sketches I tried to be a little playful with the stars themselves and the clouds (they are fluffy, after all). But I struggled with the mountains and the overall look of the landscape.
My uncertainty about the illustrations 'look' and feel' were true of this 'children's book' as a whole and it was part of the reason why it took me a while to finish the image.

So I worked on several other images instead and came back to January and thought - "oh, this works with all the other images." I think it took me some time to see how the images have an underlying visual look and how January leans more against the 'fluffiness' (for lack of a better word) that I wanted to avoid.

Overall, I really like the illustration because it's a good introduction into what one can expect from the book as a whole. Here are some of the elements that are examples of what the rest of the book contains. (Here's the image again for reference.)


The irregular clouds.
The rugged and angular mountains.
The muted, nearly overcast sky.
But the sharp, yet wispy stars even have some whimsy and cute moments to them. The little guy on the left stuck in the snow is my favorite.


Ultimately, it strikes a balance between silliness/whimsy (in the best of ways) and a sense of seriousness, but not in an overly tense way.

I'm sure I'm doing a poor job of communicating what I'm trying to do (or say) here but essentially, I wanted to set the tone right for the book and the decisions I made for this image and the rest of the book mattered most because this was the first image in the book.

This image took a lot more 'thought' than the others, because I knew it came first but also because the inspiration behind it offered a lot and I decided to take a literal approach with it.

As you'll see with the others, I took a lot more freedom and strayed away from literal representations. Those were often the most rewarding but that's a story for another time.

Thanks for reading!

Thursday, October 19, 2017

How I Illustrated a Children's Book for the First Time

Hey all,

It's been a while. I know. Sorry about that. But I ILLUSTRATED A CHILDREN'S BOOK.


You can get it here, and see some sample illustrations on my site and on my Instagram and Twitter page. Oh yeah, I'm getting REAL promotional here. Oh, I also have an Instagram now. Lots of changes.

But I'm also going to write about what it was like for me to work and complete a children's book.

It all started when Ashley Lauren West, a writer contacted me, asking if I'd be interested in illustrating a children's book.

I have to be honest - during the first couple of weeks of talking with Ashley, it all felt like a joke, like it wasn't serious, like how could I be the one to do something like this, surely I wasn't good enough, has she seen my work, is it even children-material?

And so on.

Fortunately, Ashley was wonderful, encouraging, and really helped me believe in myself while also allowing me to creatively approach the children's book in a way that made me feel very comfortable and confident.

I'll write separate blog posts for each illustration in more detail - here I want to talk more about how I approached such a big project and some of the struggles I had to overcome.

I've written about impostor syndrome, doubt, and self-defeating thoughts before and BOY does that come into play when you're tasked with a major project, especially one with so much weight as 'children's book'. This became much more apparent as I was telling people it was something I was working on.

"A children's book, that's amazing/wonderful/fantastic/great" was usually the reaction I got after talking mentioning that I had a project in the works. I loved the enthusiasm my friends had but their very genuine reaction concerned me. Of course, my thought even before I put pen to paper (and even after putting pen to paper) was always "what if I don't do well?"

It's something that I often think and can usually ignore, but when it keeps surfacing through the lifetime of a project, it becomes harder to ignore. Fortunately, there are pros and cons when working on projects like this.

1) They're collaborative projects.

I worked pretty closely with Ashley, getting her feedback and thoughts with sketches, color versions, and final pieces. What was most encouraging was that Ashley liked basically everything I was doing. Given that I was particularly sensitive, especially in during the beginning of the project, it was very rewarding to hear positive feedback.

2) You're working on multiple 'problems' rather than one.


I sometimes consider illustrations as 'creative problem solving' in a literal sense. That's especially true when I'm farther along some illustrations and I'm trying to figure out what's missing in an illustration. Sometimes if it takes too long for me to figure out, it gets frustrating but when working with so many illustrations, it was easier for me to just move to a different illustration and get farther along that one.


3) You see success along the way.


The book consisted of 12 illustrations and a cover. I worked on the 12 at the same time so it was very rewarding whenever I finished one, knowing that, hey, I can do this, and just had to continue doing it the 2nd, 3rd, 11th, and 12th time. This became especially helpful once I was more than halfway done. By that time, I knew where nearly every illustration was going, directionally, and it was an exciting pace to continue finishing each piece.

So those are the pros to the project. There were some cons - although I admit these are small complaints and one all illustrators need to get used to.


1) I couldn't show any of the work!


This was the biggest one for me. I constantly felt prouder and prouder of my illustrations but I couldn't be vocal or public about it. Since I want to continue my career in illustration - it was difficult knowing my portfolio was missing these images that I felt were some of my best work.


2) It didn't feel as personal


I know. On one hand, it's collaborative. On the other, it's collaborative. We're a complicated species and very often, contradictory. I wanted to work on images that were strictly mine. Although, that's probably the 'artist' speaking, and not the 'illustrator'.


3) I felt bad working on personal projects


This is a con I need to get over. I felt like I couldn't devote any illustration time to my own work because I had a children's book to finish! Of course, this is the wrong mindset and while it's easy to talk about how wrong it is, it's a little harder to put it in perspective.

Anyway, those were the specific pros and cons to my illustrating this children's book. But ultimately, it's been a HUGE opportunity that has led to so much more and I'm forever happy and grateful that I've been give this chance to do this.

As the weeks (possibly months) pass, I'll talk about some specific paintings, my process, my struggles, and what I learned along the way.

Thanks for reading.

Monday, April 24, 2017

Process Post: Oh, To Be Free!


This painting happened accidentally in a way. After having finished my children’s book, which, at the time of this writing, is still yet to be published, I had many conflicting and contradicting feelings. I was both drained but energized – the children’s book took a lot out of me but I learned so much that I wanted to create something new. In a similar way, it felt good not having to create an image for someone other than myself, but then, it seemed difficult for me to create something without a prompt. Where would I start from? Where was my base?

I had started working on a big piece that tried to incorporate what I learned and utilized an existing sketch. However, that got nowhere fast after I quickly got to coloring it. I’ll likely pick it back up but it stalled me.

I often have feelings similar to writers’/artists’ block but I’ve always told myself that those things don’t exist. If you’re stuck for ideas, just start working. Start drawing, start painting, start writing.

I don’t always follow my own advice.

While I created small sketches here and there, I didn’t think much of them. There’s a very different mindset between what I create in a small sketchbook and what I end up creating digitally. In a funny kind of way (funny to me), I consider my digital work much more painterly than my non-digital work.

But then, I just got hit. I’m not sure it could be described as a bout of inspiration. More like an image in my head flew at me and smacked me in the forehead. I don’t believe in inspiration, but I do love when that happens.

Lucky for me, it happens a lot.

So I started sketching and ended up here. Unfortunately, I don't have the original version of the figure, but it went through a TON of refining to get to this place. Anatomy is still a weak point so my first attempts are always rough and I'm always trying to get better. So this black outline started off very differently and I had to keep redrawing it to get the positioning right.


Things were moving in the right direction – there were a few things I needed to fix, namely the positioning, the lighting at the top, and how I would position what you’d later see as the dissipation elements (for lack of a better/more accurate phrase) - which is what seems to be falling off the figure. You can see that the black line drawing looks very different from what I ended up moving forward with. I also have a different color-only version that I deleted from the final version.

For very personal reasons, I was pretty committed to using very primary and heavily saturated colors - blue, red, yellow, white (ish). Non-personally, this was new to me. As you may have noticed (or not, I don't mind) my color palette is largely, not saturated. It's very pastel, light, unsaturated.

This was not the case here, as you can see with the figure, and the background, which I played with a lot.

This was also the first time I used a mixture of brushes in my painting, starting with a flatter 'Oil' brush by Kyle Webster, creator of Photoshop brushes extraordinaire. You can see the first background here by itself here.


I've been playing with the idea of using his brushes because I know they're used by a number of artists I admire. The brush was helpful in laying down large swaths of color but it was too smooth. It felt unnatural, almost too easy, and definitely too much like it was done via computer. This isn't a knock against the brush. Actually, it means I need more practice with it to make it feel like it's not totally computer-generated. After all, the brush I use now is computer-generated, but I've found a way to use it without having the painting look too computer-generated.

So I started using the other brush to develop more texture within the painting itself. I painted over the background, and the figure - and you can see that the initial oil wash was helpful in just putting down a base color. This may be a technique I'll use in the future. You can see the textured version here. (This is only slightly different from the final background. I duplicated the 'stars' layer to make the brighter and then added a upper-right corner light, using Kyle's brush because it needed to fade)


However, I kept going back and forth with the additional flowy material (named 'flowy' cause I have no other better name for it). This took a lot of time. When I started with color, it didn't look right. And then I would draw it in like but then when I colored that, it also didn't look right. I needed to take some time to really think about it. Sometimes, it helps to draw it in another medium.

I came to a solution via another drawing which you can see here.


Interestingly enough, while this drawing started out as a study of how to solve the problem, it ended up turning out into an entirely different painting.

I came back to 'Oh, To Be Free' and started working on the 'flowy' elements much in the same way I did in the drawing and came back here, really enjoying the way the element made the limb disappear in a way.

I ended going in a different direction but still based on the pencil drawing. The 'flowy' elements ended up creating a void in the figure, which allowed me to play with space. From there I added the stars, the invisible elements (which I'm noticing is a pattern in my work), and cleaned up the figure a bit.

Again, while this piece comes from a very personal space, it's interesting because I was still able to learn and play with new tools. After a long bout of commissioned work that taught me a TON in terms of visual communication and problem solving, it was nice to take what I learned and apply it to a new piece.

Please enjoy, 'Oh, To Be Free!'


Monday, January 16, 2017

Process Post: Antigone, The Poster



Welcome to another process post. I'm really excited to discuss a piece that I felt really proud of and loved working on. This may be out of order with what I've created (I'm missing a process post I think) but whatever, I've been waiting to write about this for a while (though that's more my fault than anything else...)

Anyway.

The reason I value this piece so much was that it was a poster for a show I performed in! Before we even started rehearsals, my director, knowing that I was an illustrator, knew he wanted me to be the one to create the poster. I was pretty excited as 1) I had no knowledge of the play before so it was interesting to have something new to work off of and 2) posters weren't something I had much of experience with.

So. I started by reading the play for both role and art purposes. This was actually a pretty interesting process because I had to read with more attention than I usually do. Whenever I read a script, it's only natural that I prioritize attention to scenes with my character or that revolve around my character to get a stronger understanding of who I'm playing and why. But this time, I had to also focus on major themes, strong visual elements, and even specific scenes that could be called back to in the poster.

The story of Antigone, if I can put it simply, is a story of defiance. A young woman defies the King and tries to uphold tradition. The translation and interpretation that we were playing off of was a little more complicated, offering an honest approach to both sides, making it interesting. Still, Antigone is the clear protagonist and I wanted to show that. There were a few moments that stuck out to me visually. I quickly drew some sketches and sent them to the director. Here's what I had.


Sketch 1 was the most visually interesting to me. Antigone, multiple times [SPOILER ALERT], digs up a grave so her brother can be put to rest (against the King's wishes) or else his soul is doomed to torment. The act is constantly referred to, comparing Antigone to a mad woman or animal, ruthlessly digging up the ground. So, that's what I drew.

The next two images are a little more traditional, so to say. The end of the play [SPOILER ALERT] has a classical ending where Antigone is put to death, and her lover, the King's son, finds her and kills himself. Sketch 2 is a pretty basic representation of that but sketch 3 has what is, in my opinion, the most dramatic moment, where the King finds his son with Antigone. While in the play the King [SPOILER ALERT] finds his son dead with Antigone, I chose not to draw that in order to not give it away (in hindsight, these sketches also give it away).

My director liked the third option but thought that specific image of the prince holding the protagonist was done before and fairly cliché (he was totally right). Instead, he wanted to play up the themes of standing up to authority, tradition, and tyranny, major themes of the play. He asked to see revised versions of the third sketch and also one with just Antigone. I agreed with his feedback and gave him three new options.

This sketch phase was a lot of fun as it gave me a lot of play with different poses and emotion. My absolute favorite was the second one (click the image to see a larger size) because there is so much emotion behind it. Note that the king was holding a cane, as the play's description mentioned but in the first sketch below, I tried to make the king thicker to reflect our play's casting.

The director immediately chose the third one, finding that it best fit the story we were telling. By this time, we had already started rehearsal and it was clear that the third was thematically best. Antigone wasn't a love story, it was a story of conflict between the King and Antigone. The romance between the Prince and Antigone is more of a B-Story and provides an emotional anchor attached to the King.

I quickly moved to make the final piece. Honestly, it wasn't too much work. I kept nearly the identical pose - Antigone holding her toy spade that she used to dig up a grave (the first time) and standing up to the looming king. It was a good pose that conveyed confidence but also a bit of fear, given how small the character was in comparison to the shadow. You can see it here.



I didn't go with a black background because black stands out too much but I did go for a tunnel-like feeling. And after fiddling around a lot with the king's shadow, I settled on an abstract shape to represent the king rather than aim for a more accurate representation of the shadow. Note that the shadow is much darker than the background itself.

Looking back at it now, I'm not sure about whether or not I should've have added more detail, or at least a crown. But keeping it abstract works better because the play speaks very much in abstraction and principles. It reads like a philosophical debate, framed in a story from the past. For this same reason, I also didn't give Antigone a face. While I did work on it initially there were two reasons why I decided against it.

1) it didn't read well at that size and,

 2) I, again, wanted to keep an abstract element to the poster and I liked how it removed some of the human aspect of it. I also changed her hair and dress to better match the actor playing Antigone.

The other interesting part was the title. I went for something dark and angular because the play, ultimately, is a pretty dark tragedy with [SPOILER ALERT] nearly every important character in the play dying somehow, even a character we don't even hear speak! We just know that the character kills themselves as a result of the ending.

Anyway, that was a fun little image that I made. I didn't go out of my comfort zone too much (dark, pastel colors) but it gave me a totally different frame of reference to base my work off of. I also really enjoyed working with the director who had a really strong point of view regarding the play, giving me a confident sense of direction that was needed to create a strong image for the poster. You can see the total poster below, credits and info and all, if that's something you're interested in.



Sunday, October 23, 2016

Process Post: 'In a World'





Alright - after my long foray into how I made a movie, it's back to process posts, where I take a detailed look into how I made a specific painting. I'll be picking up from my last process post which was...BACK IN FEBRUARY 2015?!?

Oh boy. I've a lot to catch up on. Luckily, since then, I've been doing a lot of painting and sketches so I'll be covering all that and more in future posts. Today, I'll be focusing on In A World, seen above.


This one is an interesting painting for a number of reasons, both good and bad. First, it was created in a completely unplanned manner. I was on a flight to, or from San Francisco, or Cleveland. I can't really remember. But it was a work trip and I brought a sketchbook to just play around with during the flight. After a few hours and getting motivated by the person next to me who was watching what I was doing, I ended up with this sketch in pencil. Ignore the clouds at the top, it was just me playing around with what I saw.

It was some kind of creature flying in the air because of obvious inspirational reasons (airplane, flying, clouds, etc - aren't I creative?!)

I quickly scanned it and colored it, which brought me here (ignore the floating foliage near the creature). Note that I added a few elements, the clouds, the plants, and the creature's scepter to add more balance to the picture as a whole.


At this point, there was a ton of back and forth. I'll just show you the final version again and talk about what I had to keep shifting back and forth.

First, the outlines.

Outlines is something I've always had a ton of trouble with. Sometimes I want completely black outlines akin to a comic, sometimes I want thick outlines that are darker, more saturated versions of what's being outlines. And most recently, I've played with light outlines that more just accentuate what's already there (which is likely the more correct decision, as that's the point of outlines).

Here, however, I have something else to consider - the original sketch's outlines. These are pencil/pen outlines that add a lot of texture to the drawing. Coupled with some of the other textural elements that the paper brought (see the clouds on the upper left hand corner), I thought keeping those elements intact would add a bit of an interesting flair to the piece.

Then I moved on to the bottom part of the image. I wanted to give the image a larger sense of depth, a sense that we were looking up at the creature. So I played around with the bottom foliage a lot, shifting the positioning and the colors. Ultimately, I took a little technique from some images I had seen: the blur tool.

It's a technique digital artists often employ to represent movement or depth. It's a camera function, not a painting function, bringing elements out of focus in order to further pinpoint focus on non-blurred elements. What I wanted to do was blur the plants and foliage and make the character much more in focus.

Here, I played around with the Gaussian blur tool, shifting how much the plants were blurred. Ultimately, I don't think it worked out for a number of reasons.

1) The blur doesn't add much.

There's no reason to try to add more focus to this character using the blur function. The character is clearly the element a viewer is drawn to because of the negative space around it, so a blur doesn't do much.

2) The blur is distracting.

The blur looks so different from the rest of the picture, which is more painterly and very non-digital because it's a mixed media piece (both pencils/inks and digital coloring).

3) The blur is not very well-done.

The blur would look better if it was done better (duh). The reason I highlight this is that it's done digitally and it's very obviously a digital technique. If I tried to apply a painterly technique and blur it manually (which I don't know if I could do, really), it would blend in better.

While I took this time to semi-crap on this piece, I like the rest of the piece in general and overall, looking at it again, I'm really happy with it. The character feels really original, despite taking from a lot of inspiration, I love the clouds, and the colors are a little bit off from my usual color palette but familiar enough that I was able to paint comfortably with it. The more I look at it, the more I also enjoy the feeling it brings. A strange sense of wonder and discovery. It works for me. Would I try the blur technique again? Yes, but in more subtle and careful ways. I'd like to practice with it a little more before using it in a final image and I'd also work on painting the blur rather than applying a blur. In other images, I've been paying attention to how other artists use and apply blur. Hopefully by next time, it'll work out better.

Thanks for reading.